Thursday, July 31, 2014

Hey all!

This is the development blog for Shepherds of Fate, a tabletop RPG that's been in the works for a while.  We hope that through reading this and checking in regularly you can have a hand in creating this unique new game designed for players, by players.

Shepherds of Fate, or SoF, is a D12 RPG in the style of Dungeons and Dragons.  It is an eclectic, yet intuitive mix of features that allows for near-infinite customization of characters, settings, items, and weapons all based around a simple D12 core. It stresses the cinematic-- the unusual, dramatic, and sometimes hilarious exploits of characters in the in-game world of Anderin, or whatever world the players decide to frequent. Here are some of its more notable features:

1: Realistic damage and wounding system.  Characters will sustain injuries that have healing times, chances of infection, and pain, and healers have a dynamic system for treating patients.

2:  Customizable weapons and armor.  For extra money, a character can buy or modify a serrated sword, spiked armor, or even arrows that can sever limbs.  The statistics are modular and can be combined in whatever ways suit your character's nefarious ends.

3:  A complete restructuring of the class system.  What happens when Garrk, the goblin barbarian finds religion? Using a combination of in-game role-play and a dynamic XP system, Garrk can learn the ways of his favored god.  The rigid concept of classes has been replaced in its entirety with independent skill trees and abilities, allowing for maximum customization and balance.

4: Dice tricks.  If certain conditions are met while rolling for skills, or to attack or defend, characters have the chance to add something special to the result.  Whether it be crafting an exceptionally nice bow or slicing a foe in half, dice tricks are sure to spice up gameplay.

A finalized copy of the game's alpha edition will be ready soon, and feature updates will regularly appear on this blog.   As the game grows through its development I hope you enjoy watching and playing.  In the world of Anderin, you never know what could happen.  It could be frightening, suspenseful, raucous or glorious, but one thing is for sure: it will be fun.

Thanks for reading!


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