Well, last night's playtest was a success. This game, which has previously only been playtested in sample combat and skill scenarios, went through a rigorous test over the course of a 4 hour one-night campaign. I found the game's strong points and weaknesses and have written a list of things to change before Alpha comes out for sure.
1: balance magic. It is ridiculously underpowered.
2: Add checks for individual kinds of knowledge
3: better flesh out what each ability does.
But it's coming along quite well. The multiple dice system is quick and intuitive, and fights are easy to DM and possess a very cinematic flow. The transition between combat and RP is very smooth, and I think this shows a lot of promise for the near future.
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