Sunday, August 3, 2014

Last night's playtest

Well, last night's playtest was a success.  This game, which has previously only been playtested in sample combat and skill scenarios, went through a rigorous test over the course of a 4 hour one-night campaign.  I found the game's strong points and weaknesses and have written a list of things to change before Alpha comes out for sure.

1: balance magic.  It is ridiculously underpowered. 

2: Add checks for individual kinds of knowledge

3: better flesh out what each ability does.

But it's coming along quite well.  The multiple dice system is quick and intuitive, and fights are easy to DM and possess a very cinematic flow.  The transition between combat and RP is very smooth, and I think this shows a lot of promise for the near future. 

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